
This one was reviewed as the 13th best card of SM Guardians Rising. Dangerous Rogue GX costs FC and does 50 damage for each of your opponent’s Benched Pokemon in play. Bloodthirsty Eyes states that when you put this card to evolve one of your Pokemon in play, you can choose one of your opponent’s Benched Pokemon and switch it with the Active Pokemon – essentially an effect of Lysandre or Gust of Wind on an Ability. Midnight form is also a Stage 1 Fighting Type with 200 HP, weak to Grass, a retreat cost of two, an ability, and two attack. The reviewers were optimistic, but today’s card, I feel like the promo version is no longer needed. And Lycanfang GX also costs FFC, but for 200 damage and you have to discard 2 Energy attached to this Pokémon. Crunch costs FC for 30 damage and discards an Energy attached to your opponent’s Active Pokemon. Midday form is a Stage 1 Fighting Type with 200 HP, weak to Grass, single retreat cost, and three attacks. This might seem demanding since most decks use 10-15 energies, you won’t be dealing that much damage, so it should be saved as a finisher or to KO GX Pokemon for easy prizes.Īs stated at the beginning, there are two other Lycanroc-GX cards. With Choice Band and Diancie Prism Star, you’ll need just nine energy cards in your opponent’s discard pile to OHKO almost all Pokemon in the game outside of HP buffs. Twilight Eyes is a start, but you can even add in Team Skull Grunt, Enhanced Hammer, and Crushing Hammer to help put your opponent’s energy cards from their hand or their Pokémon into the discard pile. Fortunately, you can make it happen by your own methods. Most decks can recover energy cards, making that GX attack less effective. This is hugely dependent on your opponent’s side, which is not good. Splintered Shards GX costs F and does 30 damage for each energy card in your opponent’s discard pile. Choice Band even helps reach certain OHKOs even if you don’t exploit weakness 170 damage takes care of Tapu Lele-GX! Such a simple attack can be effective because of appropriate attributes. Diancie Prism Star can help reach even more OHKOs such as Eevee & Snorlax-GX. The damage alone can already OHKO some prominent Pokémon such as Zoroark-GX and Pikachu & Zekrom-GX. The damage is good for the energy cost and is friendly towards Double Colorless Energy. Accelerock costs FCC for 120 damage without any effects. This actually has good synergy with its GX attack, which we’ll get to it later. This is a one and done deal unless you have ways to make Lycanroc-GX leave play – like Super Scoop Up and Acerola – and evolve a different Pokémon in play, letting you use the ability again. Twilight Eyes states that if you use this card to evolve one of your Pokemon in play – Rockruff or Ditto Prism Star – you get to discard an Energy card from your opponent’s Active Pokemon. Lycanroc-GX has an ability and two attacks. And a retreat cost of two is something you don’t want to pay for, and Escape Board still leaves you with a retreat cost of C. 200 HP might be able to tank some hits, but Grass weakness, Choice Band, and Shrine of Punishment says otherwise. It can hit some Colorless, Darkness, and Lightning Pokemon for double damage. Being a Fighting Type is still good because it has support from both Standard and Expanded. Being a Stage 1 is slower than a Basic in terms of having to wait for a turn to evolve and takes up additional deck space for evolving cards, although Ditto Prism Star makes Stage 1 more flexible. As a GX Pokemon, it has the usual baggage of having higher HP than it’s single prize counterparts, a GX attack, gives up two prizes, and benefit/excluded/hindered by certain cards. Time to lunge with Lycanroc-GX (SM Team Up 82/181)! This is actually our third Lycanroc-GX card, but it takes the form of Dusk, while the previous cards were Midday form (SM Black Star Promo 14) and Midnight form (SM Guardians Rising 74/145, 138/145, 156/145).
